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Create the page ""Inventory (UT)"" on this wiki! See also the search results found.
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- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Inventory (Package: Engine)}} ===UT inventory items ===4 KB (431 words) - 07:02, 18 January 2004
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14 KB (1,602 words) - 10:10, 17 May 2008
Page text matches
- ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> ASMDAmmo (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]321 B (37 words) - 10:11, 23 May 2003
- ...|Pawn (UT)]] takes damage it allows its [[Legacy:Inventory (UT)|Inventory (UT)]] items to reduce the damage by calling the <tt>ReduceDamage</tt> function4 KB (659 words) - 17:10, 28 May 2002
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> Armor2}}430 B (56 words) - 13:15, 28 May 2002
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad8 KB (1,304 words) - 16:31, 18 April 2006
- :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...keNoise should have an Instigator if they are not [[Legacy:Pawn (UT)|Pawn (UT)]]s.18 KB (2,644 words) - 13:49, 2 May 2022
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Suits|Suits]] >> AsbestosSuit (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]327 B (43 words) - 13:15, 9 May 2003
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engine)}} ...amentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.5 KB (690 words) - 11:46, 20 February 2006
- ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> BulletBox}} Ammo for the UT Sniper Rifle ([[Legacy:SniperRifle|SniperRifle]]). The BulletBox gives 10 r448 B (56 words) - 04:25, 1 August 2002
- ...tch, including [[Legacy:Teleporter|teleporter]]s, [[Legacy:Making Liquids (UT)|liquid]]s, [[Legacy:Making Lifts|lifts]], [[Legacy:SkyBox|SkyBox]]es, [[Le I assume you have at least briefly played UT, know how to operate a PC, and know what cheese is. :-)23 KB (3,878 words) - 20:14, 16 July 2014
- My goal in modding UT and UT2004 is not to create anything earth-shattering. The mods are directe <u>UT ModWeapons</u>: This weapon pack provides enhanced versions of the default8 KB (1,099 words) - 13:37, 13 May 2004
- ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:ShellBox|ShellBox]] >> Clip}}322 B (41 words) - 08:05, 6 July 2002
- ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> DMMutator (Package: Botpack)}} ==Properties in UT==3 KB (427 words) - 19:30, 4 January 2006
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decoration (Package: Engine)}} ; class<[[Legacy:Actor (UT)|Actor (UT)]]> EffectWhenDestroyed : If set, the pyrotechnic or explosion when item is4 KB (607 words) - 21:29, 9 May 2015
- ...pickups spawning at the same location (similar to the method used by Chaos UT) * [http://www.koehler-homepage.de/Wormbo/download/UT/EnhancedItemsSource.zip EnhancedItems packages and source code]9 KB (1,057 words) - 07:54, 19 November 2007
- [[Legacy:Object (UT)|Object]] +- [[Legacy:Actor (UT)|Actor]]5 KB (366 words) - 04:18, 17 November 2009
- ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Projectile (UT)|Projectile (UT)]] >> EnhancedProjectile (Package: [[Legacy:EnhancedItems|EnhancedItems]])} ...tile's damage (like any damage) is scaled by the instigator [[Legacy:Pawn (UT)|Pawn]]'s DamageScaling. When this property is set to true, the Instigator'11 KB (1,442 words) - 07:56, 19 November 2007
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> EnhancedWeapon (Packa ; class<[[Legacy:Actor (UT)|Actor (UT)]]> DeathMessageActorClass : When set to an EnhancedWeapon or [[:{{SUBJECTS11 KB (1,481 words) - 07:56, 19 November 2007
- ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> EnhancedAmmo (Package: [[ ; bool OtherIsA([[Legacy:Actor (UT)|Actor (UT)]] Other, name DesiredType) : Returns, whether an actor is of a specific ty3 KB (451 words) - 07:55, 19 November 2007